Over the Hedge: Journey of the Lost
PRIVATE NATALIE GREEN
Alias: Jennifer Dawson
Player: Emma von Keitz
Concept: Protector of the small
Chronicle: Over the Hedge
Mental (-3 unskilled)
Physical (-1 unskilled)
Social (-1 unskilled)
SPECIALITIES: Survival (improvised shelter) Firearms (rifles)
Your character has access to 150.00 of disposable income every month.
Your character packs quite a punch. Your unarmed strikes deal +1 damage.
Your character has an abundance of common sense and is generally noted as making level-headed decisions. Once per chapter the storyteller may make a Wits+Composure roll if your character is about to do something disastrous or is stumped at a particular point.
By spending a Glamour point, you may rip a suitably sizeable object free from its moorings and fashion it into a crude but effective weapon as a standard action. The item does not suffer any penalties for its improvised nature as long as YOU wield it; others suffer a -1 equipment penalty if attempting to use the impromptu implement of destruction.
The Warrior’s Ageless Heart
Heal 2 lethal damage after resting if you have placed yourself at risk to defend another against violence within the last 24 hours.
Cost: 1 Glamour
Dice Pool: Int+Wyrd
Catch: You must have plucked a thorn from the local hedge and shed a single drop of blood while doing so within the last day.
Results: The first and most basic clause allows the changeling to divine the nature of the Hedge in a certain area. Pathfinder can find Hollows, trods, paths to and from Faerie and other details of the local Hedge, such as what sorts of goblin fruits grow there. One pertinent fact per success.
Ogres are mostly big, often ugly and always capable of frightening displays of brute force. The player can spend points of Glamour to improve dice pools involving Strength, Brawl and Intimidate. Each point of Glamour spent adds one die to one dice pool.
Not all Ogres are necessarily stupid, but most are fairly gullible, weak-willed and prone to impulsive, thoughtless actions. An Ogre doesn’t get the benefit of the 10 again rule on dice pools using Composure (with the exception of Perception rolls using Wits + Composure, which suffer no penalty). The character also suffers a -1 die penalty to Composure when using it as a Defense Trait (that is, when subtracting it from another character’s dice pool).
Health———0 Bashing, 0 lethal, 0 aggravated
Attributes: 5/4/3•Skills 11/7/4 (+3 Specialties) • Seeming: Choose 1 free Skill Specialty in Athletics, Brawl or Stealth; Record Blessing and Curse • Contracts 5 dots • Merits 7 • (Buying the fifth dot in Attributes, Skills or Merits costs two points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 for adult human-sized • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Clarity = 7 • Wyrd starts at 1 dot • Glamour starts at 1/2 maximum (determined by Wyrd).
Notes on FIREARMS
Roll FIREARMS+DEXTERITY to hit.
Anything higher than your weapon’s ACCURACY is a success.
Damage can be SOAKED by rolling STAMINA.
Calibre: .500 mm
Short range: >50 feet (no penalty)
Medium range: >100 feet (-1 penalty)
Long range: >150 feet (-3 penalty)
Notes on PRIDE
Pride is the Vice of self-confidence run amok. It is the belief that one’s every action is inherently right, even when it should be obvious that it is anything but. A prideful person refuses to back down when his decision or reputation is called into question, even when the evidence is clear that he is in the wrong. His ego does not accept any outcome that suggests fallibility, and he is willing to see others suffer rather than admit that he’s wrong.
Notes on FORTITUDE
A person’s ideals are meaningless unless they’re tested. When it seems as though the entire world is arrayed against him because of his beliefs, a person possessing Fortitude weathers the storm and emerges with his convictions intact. Fortitude is about standing up for one’s beliefs and holding the course no matter how tempting it may be to relent or give up. By staying the course—regardless of the cost—he proves the worth of his ideals